Wednesday, December 24, 2008
My answer the boggart. I'm sure that name has been used in D&D before, but I'm coopting it for this annoying little beastie. Have fun, and merry Christmas!
Tuesday, December 23, 2008
I started to wax eloquently about magic items, but then stopped when I had an idea that might grow into something larger. So, here are my gaming resolutions for 2009:
1. Paint enough kobolds, orcs, hobgoblins, undead, and gnolls to have metal minis on hand for those monster types.
2. Get back to running my OD&D megadungeon, Kardallin's Palace. I ran two sessions at work, but stopped once the next phase of 4e work (and my lunch time Temple of Elemental Evil game) took up my time.
3. Play or run Traveller.
4. Play a game of Divine Right.
5. Keep my 4e Temple of Elemental Evil campaign running throughout the year.
6. Start my 4e Keep on the Borderlands sandbox game.
7. Stay on top of creating item cards for all my D&D games, and make a point of using them in the game. This is tangentially related to James' post, but I've had some success in making up index cards to represent each magic item I had out in 4e. The card has the mechanics on one side, and a (story) description of the item on the other. This method made items interesting when I put energy into it, but it is a fair amount of work.
8. Post here at least once a week.
9. Stay focused enough to complete these tasks, rather than fall victim to gamer ADD.
Next up: my gaming wish list.
Monday, December 22, 2008
Anyway, here's the original. Or at least, I think that's the URL.
This strange creature has wrinkly skin that hangs from its body in
thick folds that resemble a mummy's wrappings. This creature is
covered in a thick, sticky substance it secretes. An adherer usually
preys on insects and other creatures that it can trap on its skin. It
then slowly digests trapped prey by bathing it in acid that flows
from its skin.
Info: Adherers are aggressive creatures originally found deep in
the Darrana jungles. They were unknown in the region until shortly
after a doomed adventuring expedition led by Lord Tallark Greyfaire
departed for the plateau of Karrn. Lord Greyfaire claimed to possess
a map that led to a great treasure. The dragonborn clansmen of the
region refused to provide guides or porters for the expedition, as
local legends hold the plateau as sacred to Torog. Greyfaire and his
men never returned, but soon after the first adherer was spotted in
the jungle along the plateau's western fringe.
In the years since, beast handlers have trapped and trained adhere for
use as guards. Their ability to disarm and capture intruders without
immediately killing them have made adherers useful as guard beasts.
Adherer Level 5 Controller
Initiative +3 Senses Perception +3; low-light vision
HP 62; Bloodied 31
AC 19; Fortitude 18, Reflex 16, Will 16
m Slam (standard; at-will)
+10 vs. AC; 1d8+4 damage and the adherer grabs the target.
M Adhering Crush (standard; recharge 5 6)
Target grabbed by the adherer only; +10 vs. Reflex; 1d8+4 damage and the target loses its standard action each turn until it escapes from the adherer's grab. The adherer also loses its standard action while it has a target trapped in this manner.
M Adhering Hide (immediate reaction when hit by a weapon melee attack; at-will)
+10 vs. Reflex against the triggering attacker; on a hit, the target's weapon becomes stuck to the adherer. Creatures using natural weapons are grabbed by the adherer. A creature can free a stuck weapon with a Strength check as a standard action (DC 18).
A creature that ends its turn grabbed by an adherer suffers 5 acid damage.
Alignment Unaligned Languages None
Str 18 (+6) Dex 12 (+3) Wis 13 (+3)
Con 14 (+4) Int 9 (+1) Cha 11 (+2)
Friday, December 12, 2008
Thursday, December 11, 2008
Wednesday, December 3, 2008
The game board is going to serve as the regional map for my Keep on the Borderlands sandbox game. Here are my impressions of the map so far:
- It's a mounted gameboard, making it more durable and giving it a nice, solid feel. As a physical artifact, I like the heft of it. It'll just feel nice to lay it down on the table and ask the PCs where they want to go.
- It has plenty of mountains, swamps, forests, and other nooks to explore. It looks like a wilderness ready for exploration.
- It lacks an obvious scale, so it's easy to simply treat the hexes as huge regions or tiny bits of wilderness. There aren't any huge bodies of water, so any map that needs oceans or seas is right out, but otherwise it's flexible.
- The map comes in three pieces. I would've preferred one big map.
- There are 10 cabins scattered about the map. Most of them are on the center map piece. They might be a distraction if you choose to ignore them. Otherwise, that's 10 places (ruins? settlements?) that the map imposes on you. I don't mind it so much, but it could prove a bit restrictive.
- There are deer icons all over the map, presumably markers for the Outdoor Survival game. They're a little distracting.
- There's a lot of blank plains on the map. I'd prefer more mountains and forests.
- The hexes aren't numbered. Either I'll to number them myself (and mark up my precious map!) or make a smaller, reference copy of the map in my notes. This is easily the biggest drawback, IMO. I think I'll sketch a copy in my notebook, but it would've been nice to use hex reference numbers instead.