tag:blogger.com,1999:blog-6963408603037048958.post6170692836884644795..comments2024-03-02T00:34:38.701-08:00Comments on The Keep on the Gaming Lands: Why I Love D&DMike Mearlshttp://www.blogger.com/profile/18338840534913321057noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-6963408603037048958.post-50691504762981422082010-08-31T08:23:19.921-07:002010-08-31T08:23:19.921-07:00this remind me when my wife always say me "yo...this remind me when my wife always say me "you know why I love you?", my answer is "of course, because I take my <a href="http://www.xlpharmacy.com/" rel="nofollow">Generic Viagra</a> pills all days", almost in the same way I loved played this game, well in that time I was young and fantasy.<br /><a href="http://www.xlpharmacy.com/viagra/buy.php" rel="nofollow">Buy Viagra</a> <a href="http://www.xlpharmacy.com/viagra/" rel="nofollow">Viagra</a>.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6963408603037048958.post-70127461443326918972008-11-17T00:56:00.000-08:002008-11-17T00:56:00.000-08:00It sounds like you're really good at improvising a...It sounds like you're really good at improvising and adapting the area and what its inhabitants do depending upon what happens. I try to do that, but it's tough! I always seem to find myself thinking, "Uhh... I have no idea what should happen now."<BR/><BR/>When you make these dynamic decisions on the fly like that, how much of it is simply you thinking, "What would actually, logically happen here?" and how much is more like, "What can I do that will be cool, but won't be too unreasonably hard on the PCs?"<BR/><BR/>I always want to make the players feel like they're dealing with a real, living place with occupants which interact with one another organically, so that there are definite ramifications to their actions beyond simply the current encounter. YET, I always worry that if I really do this, it will almost certainly end in a TPK. How do you balance that?Josiahhttps://www.blogger.com/profile/04070484841006490303noreply@blogger.comtag:blogger.com,1999:blog-6963408603037048958.post-18899649259585906612008-11-14T12:27:00.000-08:002008-11-14T12:27:00.000-08:00"The characters managed to close and bar a do..."The characters managed to close and bar a door to hold back the ghouls for a few rounds, just long enough to defeat the doppelganger and the orcs. They had one round to get ready before the door finally splintered to pieces and the ghouls charged in."<BR/><BR/>And that is exactly the kind of scenario that makes D&D win against almost any dungeon-crawling board game out there.Dave The Gamehttps://www.blogger.com/profile/16568427491720287020noreply@blogger.comtag:blogger.com,1999:blog-6963408603037048958.post-44905048553858215692008-11-14T12:11:00.000-08:002008-11-14T12:11:00.000-08:00I have GOT to start playing a meaner DMing game......I have GOT to start playing a meaner DMing game... You don't cut them any slack and still they prevail. Duly noted oh dark master of player torture.<BR/><BR/>:)ChattyDMhttps://www.blogger.com/profile/06774125843333573256noreply@blogger.comtag:blogger.com,1999:blog-6963408603037048958.post-65382450469289339022008-11-14T07:56:00.000-08:002008-11-14T07:56:00.000-08:00I can't say yet - my players still don't know, eit...I can't say yet - my players still don't know, either.Mike Mearlshttps://www.blogger.com/profile/18338840534913321057noreply@blogger.comtag:blogger.com,1999:blog-6963408603037048958.post-42269164647424703942008-11-14T07:05:00.000-08:002008-11-14T07:05:00.000-08:00You're just going to leave us hanging! What was th...You're just going to leave us hanging! What was the big bad that killed the kenku?Unknownhttps://www.blogger.com/profile/08681032789726479561noreply@blogger.com