In addition to the campaign at work, I've been hankering to run a game based on Keep on the Borderlands. I love being able to run D&D at the office, but I sometimes miss the depth and complexity that four hour sessions allow. With one hour sessions, I try to keep things a little modular and fast-paced, so that every session has a nice beginning and end point.
Anyway, tonight I put together an overview map of the Caves of Chaos. As with my Temple campaign, I've changed a few things around to keep things interesting and to have a bit of fun with. A straight conversion of the Keep is fine, but I want to add some more depth and backstory to the dungeon as a whole. In addition, I want the campaign to have a strong sandbox element within the bounds of the Keep, the Caves of Chaos, and the area around the Keep.
So, a few things I changed:
- The ravine of the caves is far larger. It looks much more like something out of this image, rather than a narrow box canyon.
- I placed a small lake in the middle of the ravine, flanked on both sides by steep ridges that form a barrier between the ravine's entry and its rear area.
- There are several sites of interest in the ravine, including the ruins of a small fort once occupied by an order of knights tasked with watching over the caves, a few strange pillars dedicated to the Lords of Chaos, a mysterious wizard's tower, a necropolis, and a small hut where an undead ferrymaster takes pilgrims of chaos across the lake mentioned above.
- A strange mist hovers over a region at the far end of the ravine. A ring of standing stones surrounds the mist. No one has ever entered the mist and emerged to tell the tale.
- I came up with a background for the caves, explaining its history and why humanoids congregate here, but it's not quite ready to go.