Saturday, January 16, 2010

How to Lose Players

Riffing off James Raggi's idea.

Here's one for 3e/Pathfinder DM's:

The local temple known for selling wands of cure light wounds has been infiltrated by a cultist of the death god. The wands seem to work as normal, but 24 hours after receiving his first heal from it, a character takes 1 point of Constitution damage per cure he received from it in the prior 24 hours.


Graham said...

Con damage? Pfft! Everyone knows Con DRAIN is what all the cool kids are using!

Anonymous said...

Or, contingency: Death Knell for characters under 0 Hitpoints.

"Heal, heal, heal! Awesome! Oh shoot, someone got dropped, let me just-ZARK! What just happened?!?"

A fancy-pants might add a second contingency for creating undead for extra fun.

mmaranda said...

You know a 4E DM could do something similar. Only instead of it doing Con Damage the healing surge used to gain the healing does not return the next day.

Heck to add even more 4E mechanics to it recovering those "lost" surges could be handled similar to disease recovery.

Unknown said...

Make it 1 point of Constitution... per hour. You don't want to rush something like that. :)

Something similar was a plot-line in Marvel's Alpha Flight comic from the 80s.

Anonymous said...

Hahaha! I'll have to remember that one the next time I want to end a campaign!

geekflip said...

I did something like that with potions of cure light wounds, but I used the drug rules from the Book of Vile Darkness. I think your simpler system would work better.