Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Thursday, December 11, 2008

Gates of Death

If you haven't read any of Karl Edward Wagner's Kane stories, well, I'm not surprised. They've been out of print for years, and the few collections printed in the recent past go for outrageous sums of money. I prowl the Planet Stories forum at Paizo on a weekly basis, hoping that they've managed to secure the license for a reprint. So far, no dice.

I've read only one Kane novel, Dark Crusade, and it provided a number of ideas to help populate my campaign:

1. I want to create a number of "freelance NPCs", basically rival adventurers who can serve as foils to the characters' plots. Think of it as semi-character driven sandboxing.

2. I've designed a series of gates throughout the region that allow rapid transport across the area, turning a week-long trip into a one day excursion.

There is, of course, a catch. I don't like the Star Trek/science fiction-esque feel of a teleportation transit system. It's too cold, clinical, and technical.

Instead, these passages are called the Gates of Death, and for good reason. When the gods and titans warred over the world, it was only partially completed. Here and there, titanic and divine creatures still labored over the world. The world spider was one of these creatures. It and its brood wove the firmaments of time and space.

The Death Gates are areas where the world spider and its children still lurk, realms where time and space run at odd angles. To a mortal, this lets you take a journey of 100 miles in 50 steps. Nice, isn't it?

Sadly, the world spider and its children are trapped within the gates. They've gone mad over the eons, as they are trapped within creation while the gods and titans are consigned to the planes. Thus, while a journey through the Gates is but 50 steps, it is 50 steps of pure, maniacal, panic as a horde of eons old spider demons rushes after you.

Legends hold that the world spider has lost track of the extent of its domain. Passages twist and turn, leading to chambers and realms untouched since the dawn of time. Further legends whisper that, hidden within that awful maze, are doorways that contain the treasure troves of gods, lands where gold grows from the soil like grass, and a library in which every single truth of the world is kept hidden.

So, that's how I'm handling gates in my campaign.

Kane's adventures also prompted a few other ideas, but I'll get to those in future posts. If you have a chance to read any of the stories, I highly recommend them.

Wednesday, August 20, 2008

Random Tables: Wide is Better than Tall

Sometimes, you might have the compulsion to create random tables to help spur your creativity or to throw off the cuff surprises at both yourself and the players. Tables are also useful tools for instant content generation.

In my experience, it's tempting to make a table that uses a d20 or d100. Big, long, sprawling tables look impressive, but they're inefficient. Instead, make several short, squat tables that work together to generate a result.

Let's say you want a table to generate the appearance and mannerisms of NPCs in Waterdeep. Here's what you do:

1. Come up with three or four general traits to describe the NPCs. I'm going with race, gender, size, appearance, and disposition.

2. Create a table for each trait. Aim to use d6s, or maybe a d10 if you're inspired.

3. When it's time to use the tables, roll once on each table and combine the results. Voila!

Here are my tables:

Race:
1. Human
2. Elf
3. Eladrin
4. Dwarf
5. Halfling
6. Tiefling
7. Half-elf
8. Dragonborn

Gender:
1. Female
2. Male

Size:
1. Thin
2. Tall
3. Short
4. Fat

Appearance:
1. Dirty
2. Well-dressed
3. Travel worn
4. Immaculate

Disposition
1. Happy
2. Angry
3. Helpful
4. Sullen
5. Grumbler
6. Pessimist
7. Optimist
8. Sarcastic

I built those tables off the top of my head in about 5 minutes. Here's the cool thing - they might not be awesome tables, but they have the potential to generate about 2,000 different NPCs. With a little more work, I could build out a few more categories and fill in the existing tables with more options and more vivid words.

So, sometimes being lazy is more efficient than doing lots of work. You could create 500 different NPCs and stuff them into a table, or pick 26 words and use the mighty, mighty powers of multiplication to turn them into thousands of outcomes.