Anyway, here's the original. Or at least, I think that's the URL.
Adherer
BASIC INFORMATION
Appearance:
This strange creature has wrinkly skin that hangs from its body in
thick folds that resemble a mummy's wrappings. This creature is
covered in a thick, sticky substance it secretes. An adherer usually
preys on insects and other creatures that it can trap on its skin. It
then slowly digests trapped prey by bathing it in acid that flows
from its skin.
World
Info: Adherers are aggressive creatures originally found deep in
the Darrana jungles. They were unknown in the region until shortly
after a doomed adventuring expedition led by Lord Tallark Greyfaire
departed for the plateau of Karrn. Lord Greyfaire claimed to possess
a map that led to a great treasure. The dragonborn clansmen of the
region refused to provide guides or porters for the expedition, as
local legends hold the plateau as sacred to Torog. Greyfaire and his
men never returned, but soon after the first adherer was spotted in
the jungle along the plateau's western fringe.
In the years since, beast handlers have trapped and trained adhere for
use as guards. Their ability to disarm and capture intruders without
immediately killing them have made adherers useful as guard beasts.
Miniature:
Bloodhulk.
Adherer Level 5 Controller
Initiative +3 Senses Perception +3; low-light vision
HP 62; Bloodied 31
AC 19; Fortitude 18, Reflex 16, Will 16
Speed 6
m Slam (standard; at-will)
+10 vs. AC; 1d8+4 damage and the adherer grabs the target.
M Adhering Crush (standard; recharge 5 6)
Target grabbed by the adherer only; +10 vs. Reflex; 1d8+4 damage and the target loses its standard action each turn until it escapes from the adherer's grab. The adherer also loses its standard action while it has a target trapped in this manner.
M Adhering Hide (immediate reaction when hit by a weapon melee attack; at-will)
+10 vs. Reflex against the triggering attacker; on a hit, the target's weapon becomes stuck to the adherer. Creatures using natural weapons are grabbed by the adherer. A creature can free a stuck weapon with a Strength check as a standard action (DC 18).
Acidic Secretions
A creature that ends its turn grabbed by an adherer suffers 5 acid damage.
Alignment Unaligned Languages None
Str 18 (+6) Dex 12 (+3) Wis 13 (+3)
Con 14 (+4) Int 9 (+1) Cha 11 (+2)
2 comments:
The mighty Mearls brings us a Fiend Folio 1e conversion.
Why am I not surprised? :)
BTW, Mike, the link works.
Hi Mike -
If you're going to use google docs for 4e monsters, use a template like one in the MM. You can grab mine at http://docs.google.com/Doc?id=dcjzd92m_5fsf22rgd (unless I just hit a nerve because I don't know if WotC would be happy with me using their format/colour scheme... if so, drop me a line and I'll take it down!)
It looks a spot prettier than plaintext-ish stuff you're using :)
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