I had two options for today's post: either talk a bit about magic items in D&D in response to today's post at Grognardia, or shamelessly copy Amityville Mike at the Society of Torch, Pole and Rope.
I started to wax eloquently about magic items, but then stopped when I had an idea that might grow into something larger. So, here are my gaming resolutions for 2009:
1. Paint enough kobolds, orcs, hobgoblins, undead, and gnolls to have metal minis on hand for those monster types.
2. Get back to running my OD&D megadungeon, Kardallin's Palace. I ran two sessions at work, but stopped once the next phase of 4e work (and my lunch time Temple of Elemental Evil game) took up my time.
3. Play or run Traveller.
4. Play a game of Divine Right.
5. Keep my 4e Temple of Elemental Evil campaign running throughout the year.
6. Start my 4e Keep on the Borderlands sandbox game.
7. Stay on top of creating item cards for all my D&D games, and make a point of using them in the game. This is tangentially related to James' post, but I've had some success in making up index cards to represent each magic item I had out in 4e. The card has the mechanics on one side, and a (story) description of the item on the other. This method made items interesting when I put energy into it, but it is a fair amount of work.
8. Post here at least once a week.
9. Stay focused enough to complete these tasks, rather than fall victim to gamer ADD.
Next up: my gaming wish list.
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1 comment:
Good stuff, Miguel.
My gaming resolution for the year is mostly focused on a single goal: to create an original 4e sandbox/setting. Nothing too elaborate, but I need to commit to some sort of creative project and this seems like a good one. I have a considerable lack of follow-through when it comes to projects like this, so this year will be different.
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